how to  Play the games

all our games come with a custom made instruction card, but you can see full instructions here, too!

just click on the game that you want to know more about:

 

•    Start just in front of the finishing stake

 

•    Hit your ball through the wickets in the official path of play

 

•    Each time you go through a wicket you get another shot

 

•    Play through to the other end of the course… make sure you hit the turning stake with your ball before turning around and heading back to the finishing stake following the official path of play

•    If your ball strikes another player’s ball, you may either take an extra shot or place your ball next to theirs, brace your own ball with your foot, and whack their ball as far away as possible by hitting your own ball with your mallet. 

 

•    The first person to hit the finishing stake with their ball after passing through all of the wickets in the correct order wins!

 

Or, just smack the ball around a bit then have another drink. 

 

Set your two boxes up so they’re opposite each other, with, ideally, 8 metres in between (less space between if you don’t have the room).

 

Play either as singles or in teams of two. Toss a coin to decide which team goes first. 

 

Teams throw at their own box while standing next to the opposing team’s box. When throwing, the player’s feet can’t go past the front of the box. If they do then a foul is called and the opposing team is obliged to pelt them with bags (your own team mate could join in too, come to think of it). 

 

Don’t let the bags touch the ground - if one bounces off the ground and onto the box, remove it before more bags are thrown. Likewise if it’s resting on the box but touching the ground.

Scoring is done after both teams have thrown all their bags: 1 point for a bag on the box, 3 points for a bag that went in the hole.

 

Points accumulate round after round, but a draw cancels out to zero. The winner of the round goes first in the next round, or in the case of a draw the team who played first in the previous round go first again.

 

First team to reach 21 and have a lead of 2 or more points wins! You can mix it up a bit by stating that the winning team must reach exactly 21 points, and loses if they exceed it... probably best to agree on this before play commences. 

 

This games requires a minimum of two players… two people to make the moves, plus a crowd of bystanders to make suggestions. So make sure you have a few people on the sidelines to help out!

 

The objective is to capture your opponent’s king.  Sounds simple enough?  Let’s get started!  

 

Setting up the Board

 

The pieces start off on the board like this:

 

 

 

 

 

 

 

 

 

Check each player has a white square in the bottom right-hand corner and the queens are sitting on squares of their colour.

Objective

 

The purpose of the game is to checkmate the opponent's king. This happens when the king is put into check and cannot get out of check. There are only three ways a king can get out of check:

 

 If a king cannot escape checkmate then the game is over. 

 

When a king is threatened with capture (but can protect himself or escape), it´s called check. If a king is in check, then the player must make a move that eliminates the threat of capture. You cannot leave the king in check.

 

White is always first to move and players take turns alternately moving one piece at a time. Movement is required. If a player´s turn is to move, he is not in check but has no legal moves, this situation is called “Stalemate” and it ends the game in a draw.

 

Movements

 

Each type of piece has its own way of moving across the board. A piece may be moved to another position or may capture an opponent´s piece, replacing it. With the exception of the knight, a piece may not move over or through any of the other pieces.

Set your two boxes up so they’re opposite each other, with, ideally, 8 metres in between (less space between if you don’t have the room).

 

Play either as singles or in teams of two. Toss a coin to decide which team goes first. 

 

Teams throw at their own box while standing next to the opposing team’s box. When throwing, the player’s feet can’t go past the front of the box. If they do then a foul is called and the opposing team is obliged to pelt them with bags (your own team mate could join in too, come to think of it). 

 

Don’t let the bags touch the ground - if one bounces off the ground and onto the box, remove it before more bags are thrown. Likewise if it’s resting on the box but touching the ground.

Scoring is done after both teams have thrown all their bags: 1 point for a bag on the box, 3 points for a bag that went in the hole.

 

Points accumulate round after round, but a draw cancels out to zero. The winner of the round goes first in the next round, or in the case of a draw the team who played first in the previous round go first again.

 

First team to reach 21 and have a lead of 2 or more points wins! You can mix it up a bit by stating that the winning team must reach exactly 21 points, and loses if they exceed it... probably best to agree on this before play commences. 

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